What is a chukker in polo?
Chukker: Term used for a period of play in polo. Seven and a half minutes long. There are between four and six chukkers in a match. Goal: Anytime the ball crosses the line between the goal posts, regardless of who (including ponies) knocks it through. Each polo match consists of 4 chukkers (periods) in arena polo that last seven and a half minutes. A warning bell is sounded at seven minutes and a final bell thirty seconds later (unless a team scores after the warning bell or the ball hits the sideboards, which stops the chukker immediately).Chukka can refer to: A period of play in polo, also spelled chukker, which is 7 minutes long.There are six periods, or “chukkers,” in a polo match. Each chukker is seven and a half minutes long. Play begins with a throw-in of the ball by the umpire at the opening of each chukker and after each goal.The word ‘chukka’ originates from the polo term ‘chukker’, referring to a period of play in a match. It may also trace its roots to the Hindi word ‘chukkar’, meaning ‘circle of turn’ or ‘casual stroll. A perfect nod to the fluid rhythm of this timeless sport!
What is the number 3 in polo?
Numbers 2 and 3 are usually the highest rated and most experienced with number 3 often being the quarterback or field captain, and number 2 being responsible to push the play both on offense and defense at all times. Each player is expected to cover his/her man (or woman) who is the numerical opposite on the field. The player with number 1 on his jersey is a forward offensive player. He usually plays downfield and is ready to take the ball toward the goal. The number 2 player is also offensive but remains in the melee and attempts to get the ball to number 1. Number 3 is the most powerful player on the team, kind of the king.